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<title>ohlda's CGPortoflio Gallery</title>
<link>http://ohlda.cgsociety.org/gallery/</link>
<description>ohlda's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Fire Salamander</title>
	<link>http://ohlda.cgsociety.org/gallery/410793</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/121380/121380_1159467645_small.jpg"><br><br>Organic modeling via Maya + ZBRush; again using the Petroc approach to create an organized mesh;<br />
Rendering in mental ray using SSS-Material;<br />
posed with Muscle TK]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 18:22:29 +0000</pubDate>
	</item>
	<item>
	<title>naked cats</title>
	<link>http://ohlda.cgsociety.org/gallery/372164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/121380/121380_1150798170_small.jpg"><br><br>&quot;Naked Cats&quot; - Cats without hair but some folds of flesh instead - <br />
I used the zack petroc method; creating a base mesh in maya - detailing the model in ZBrush - painting CV-layout in ZBrush - building organized mesh in maya - using shrinkwrapXY.mel for getting the details to the new mesh - texturing and refining in ZBrush - skinning with MuskleTK - rendering with mental ray and sss-materials in maya.]]>
	</description>
	<pubDate>Tue, 20 Jun 2006 10:09:37 +0000</pubDate>
	</item>
	<item>
	<title>Snome layout</title>
	<link>http://ohlda.cgsociety.org/gallery/347238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/121380/121380_1145357148_small.jpg"><br><br>Another exercise for the Maya Zbrush workflow.<br />
]]>
	</description>
	<pubDate>Tue, 18 Apr 2006 10:45:50 +0000</pubDate>
	</item>
	<item>
	<title>Snome layout</title>
	<link>http://ohlda.cgsociety.org/gallery/344643</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/121380/121380_1145357069_small.jpg"><br><br>another view]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 19:37:57 +0000</pubDate>
	</item>
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